WILINESS III

Atari ST - 1988/1992 - released to the public in 2004

1. the Neutrial Sphere

Nobody knows when the first Mantacores appeared, but there is little doubt that they existed long before the invention of writing. The Aerga, The first book ever written about the Neutral Sphere, appeared more than 3000 years ago and was discovered by great magicians who called themselves Mantacores. The Neutral Sphere is described as the world we are living in and eight spirits were uncovered by the Mantacores. Those spirits have no name, they are just ideas, concepts and they are only described as signs or runes.
Here are all the Neutral Runes:


These runes do not do anything on their own, they are only used for meditation and they can also affect dreams. But they can be associated in groups of three and form vocables. Those magic words are very powerful and are the basis of magic spells. For hundred of years, the guild of the Neutral Sphere was at the center of the magical world.


2. the Neides Sphere

A thousand years ago, a group of magicians discovered that the universe couldn't be as it is now if only one Sphere existed. And this is how the Neides Sphere was uncovered. This new Sphere also has spirits, but only four were ever discovered:


Those Runes can only be linked to Neutral Runes to form new vocables and create even more powerful spells. Vocables can not be created if only composed of Neides Runes.
It is now accepted that each Sphere must have eight spirits for the world to be fully balanced. So four other Neides spirits must exist and some Mantacores believe they can not be apprehended because we are living in the Neutral Sphere. The only way to find the four other Spirits or to use vocables formed only of Neides Runes would be to travel to the Neides World. Mantacores also believe that only four Spirits are shared from one sphere to another, so only four Neutral Spirits would be available from the Neides Sphere.
A few magicians tried to do this and became abominations, entities now known as the Neides demons, living at the edge of the known world. More and more magicians tried to discover the truth behind the Neides Sphere and all of the ones who failed turned into crazy and mean Neides demons. For a hundred years, the darkest era of magic was unleashed, the War of the Spheres started when those demons tried to conquer the Neutral Sphere. ( This story is told in Wiliness 2 ). This time is now over, the Neides and Neutral spheres now live in harmony and magicians who try to go beyond the four Neides spirits are 'officially' banned by the Guild of the Spheres



3. the Larsha Sphere

The Larsha Sphere was discovered a couple of hundred years ago and is the most powerful of the three. Some people even say that the Larsha world is the world of the deads, where human souls meet after death. Only three Spirits have been discovered so far:


As with the Neides Runes, vocables can be created using Neutral and Larsha Runes. They can all three be mixed together to form linked vocables. But three Larsha Runes can not be used in the same vocable.
The fourth spirit of the Larsha Sphere is the ultimate goal of many Mantacores. A lot of them tried to merge their bodies and souls with the Larsha World and also became abominations, but instead of Neides Demons their body changed into powerful and roughless Larsha Dragons. The Guild of the Spheres is trying to prevent what happened a thousand years ago when the Neides Sphere was discovered. But the Larsha Sphere if more powerful and far more attractive...





WILINESS III is ©1988,2004 - Laurent KERMEL