WILINESS III
Atari ST - 1988/1992 - released to the public in 2004
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1. the Neutrial Sphere
Nobody knows when the first Mantacores appeared, but there
is little doubt that they existed long before the invention
of writing. The Aerga, The first book ever written about the
Neutral Sphere, appeared more than 3000 years ago
and was discovered by great magicians who called themselves Mantacores.
The Neutral Sphere is described as the world we are living in
and eight spirits were uncovered by the Mantacores.
Those spirits have no name, they are just ideas, concepts
and they are only described as signs or runes.
Here are all the Neutral Runes:
These runes do not do anything on their own, they are only used
for meditation and they can also affect dreams.
But they can be associated in groups of three and
form vocables. Those magic words are very powerful
and are the basis of magic spells. For hundred of years, the guild of the
Neutral Sphere was at the center of the magical world.
2. the Neides Sphere
A thousand years ago, a group of magicians discovered that the
universe couldn't be as it is now if only one Sphere existed.
And this is how the Neides Sphere was uncovered. This
new Sphere also has spirits, but only four were ever
discovered:
Those Runes can only be linked to
Neutral Runes to form new vocables and
create even more powerful spells. Vocables
can not be created if only composed of Neides Runes.
It is now accepted that each Sphere must have
eight spirits for the world to be fully balanced.
So four other Neides spirits must exist and some Mantacores
believe they can not be apprehended because we are
living in the Neutral Sphere. The only way to find the
four other Spirits or to use vocables
formed only of Neides Runes would be to travel to the Neides
World. Mantacores also believe that only four Spirits are shared from
one sphere to another, so only four Neutral Spirits would be available
from the Neides Sphere.
A few magicians tried to do this and became
abominations, entities now known as the Neides
demons, living at the edge of the known world.
More and more magicians tried to discover the truth
behind the Neides Sphere and all of the ones who
failed turned into crazy and mean Neides demons. For
a hundred years, the darkest era of magic was
unleashed, the War of the Spheres started
when those demons tried to conquer the Neutral
Sphere. ( This story is told in Wiliness 2 ). This time is now over, the Neides
and Neutral spheres now live in harmony and
magicians who try to go beyond the four Neides
spirits are 'officially' banned by the Guild of the Spheres
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3. the Larsha Sphere
The Larsha Sphere was discovered a couple of hundred years ago and is
the most powerful of the three. Some people even say that the Larsha
world is the world of the deads, where human souls meet after death.
Only three Spirits have been discovered so far:
As with the Neides Runes, vocables can be created
using Neutral and Larsha Runes. They can all three be mixed
together to form linked vocables. But three Larsha Runes can not
be used in the same vocable.
The fourth spirit of the Larsha Sphere is the ultimate
goal of many Mantacores. A lot of them tried to merge their
bodies and souls with the Larsha World and also became abominations,
but instead of Neides Demons their body changed into
powerful and roughless Larsha Dragons.
The Guild of the Spheres is trying to prevent what happened
a thousand years ago when the Neides Sphere was discovered. But
the Larsha Sphere if more powerful and far more
attractive...
WILINESS III is ©1988,2004 - Laurent KERMEL
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